SUPER BUMP
Super Bump for Eevee brings the power of material displacement to the Real-time engine!
Tightly packed alpha-clipped layers add real depth to reinforce Normal and Bump map effects without the need for the super-dense geometry associated with displacement, and real shadows created by the engine's lighting system complete the effect.
The Super Bump Manager sets it all up for you with a single click!
Super Bump can give you the same results you'd get from Cycles material displacement or a Displace Modifier but with a hundred vertices instead of tens of thousands.
Super Bump 2 can be exported from Blender and used in other software such as 3D and game engines. The blender nodes come bundled with equivalents for Unreal and Unity as well as template materials for both engines.
Exporting to other platforms:
Installation Instructions
To install the addon:
- In Blender, click on Edit, then Preferences.
- Click on Addons, then Install.
- Browse to your downloaded Super Bump Manager.zip file, select it, and click Install.
- Enable the addon.
- The Super Bump Manager will appear in the Materials tab of the Properties panel.
To append the node:
- In the Manager panel, click on Import Super Bump.
- Browse to your downloaded .blend file, select it, and click Import Super Bump.
Please note:
- Super Bump is not for use with Cycles as results will be unsatisfactory and render times will be very long.
- For best results, enable Contact Shadows for lights in the scene.
The download includes several sets of PBR textures generously provided by PolyHaven.com.
In your download you'll get a .blend file containing the shader nodes and the Super Bump Manager addon which creates and manages the layers and adds the nodes to your material and sets it up automatically.