TexTexture
$5+
$5+
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NodesAndNoodles
TexTexture is Blender's Text shader node!
Not a shader node for text, text for shader nodes!
Bring text into your Blender materials with a single node which works like any other texture node in the shader editor.
Enter a single line of text straight into the UI panel or use a text file for multiline text. Choose the font, alignment, shear, and spacing for the text and click Create Node. A new TexTexture node will be added to your material.
Alternatively, with a TexTexture node selected, you can click Update to change the output of the node.
The UI panel.
The TexTexture panel appears in the N Panel of the Shader Editor.
Input text
- Single line: Use this text field if your text is a single line.
- Multiline: Choose a text file from the .blend file, create a new one, or open a file on your hard drive.
- Font: Select a font from the .blend file, open a new one from your hard drive, or load Blender's built-in Bfont.
Text options
- Alignment: Left, center, and right alignment as well as justified and flush.
- Shear: Italicize the text by adding a forward or backward slant.
- Character spacing: horizontal space between letters.
- Word spacing: horizontal space between words.
- Line spacing: vertical space between lines of text.
Render options
- Resolution: Horizontal size in pixels for the generated texture.
- Padding: space in pixels to add around the edges of the texture.
- Samples: number of samples to use for rendering the texture.
- Render slot: slot to use for rendering the texture
Compatibility
Works in all version of Blender from 3.6 onward.
Size
20.5 KB
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